| Server IP : 127.0.0.1 / Your IP : 216.73.216.109 Web Server : Apache/2.4.54 (Win64) OpenSSL/1.1.1q PHP/8.1.10 System : Windows NT DESKTOP-E5T4RUN 10.0 build 19045 (Windows 10) AMD64 User : SERVERWEB ( 0) PHP Version : 8.1.10 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : OFF | Perl : OFF | Python : OFF | Sudo : OFF | Pkexec : OFF Directory : C:/cygwin64/lib/python3.9/site-packages/PIL/__pycache__/ |
Upload File : |
a
h�a� � @ st d Z ddlZddlmZ ddlmZmZ dZdZdZ G dd� dej�Z
d d
� Ze�e
j
e
e� e�e
j
ddg� dS )
a
A Pillow loader for .ftc and .ftu files (FTEX)
Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
packed custom format called FTEX. This file format uses file extensions FTC
and FTU.
* FTC files are compressed textures (using standard texture compression).
* FTU files are not compressed.
Texture File Format
The FTC and FTU texture files both use the same format. This
has the following structure:
{header}
{format_directory}
{data}
Where:
{header} = {
u32:magic,
u32:version,
u32:width,
u32:height,
u32:mipmap_count,
u32:format_count
}
* The "magic" number is "FTEX".
* "width" and "height" are the dimensions of the texture.
* "mipmap_count" is the number of mipmaps in the texture.
* "format_count" is the number of texture formats (different versions of the
same texture) in this file.
{format_directory} = format_count * { u32:format, u32:where }
The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB
uncompressed textures.
The texture data for a format starts at the position "where" in the file.
Each set of texture data in the file has the following structure:
{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
* "mipmap_size" is the number of bytes in that mip level. For compressed
textures this is the size of the texture data compressed with DXT1. For 24 bit
uncompressed textures, this is 3 * width * height. Following this are the image
bytes for that mipmap level.
Note: All data is stored in little-Endian (Intel) byte order.
� N)�BytesIO� )�Image� ImageFiles FTEXc @ s$ e Zd ZdZdZdd� Zdd� ZdS )�
FtexImageFileZFTEXzTexture File Format (IW2:EOC)c C s t �d| j�d�� t �d| j�d�� t �d| j�d��| _t �d| j�d��\}}d| _|dkshJ �t �d| j�d��\}}| j�|� t �d| j�d��\}| j�|�}|tkr�d| _d d
| j ddfg| _ n2|t
kr�dd
| j dd
fg| _ ntdt|�� ���| j�
� t|�| _d S )Nz<I� z<iz<2i� �RGBr ZRGBAZbcn)r r r �raw)r r r z$Invalid texture compression format: )�struct�unpack�fp�read�_size�mode�seek�FORMAT_DXT1�sizeZtile�FORMAT_UNCOMPRESSED�
ValueError�repr�closer )�selfZmipmap_countZformat_count�format�whereZmipmap_size�data� r �7/usr/lib/python3.9/site-packages/PIL/FtexImagePlugin.py�_openD s$
zFtexImageFile._openc C s d S )Nr )r �posr r r � load_seeka s zFtexImageFile.load_seekN)�__name__�
__module__�__qualname__r Zformat_descriptionr r r r r r r @ s r c C s | d d� t kS )Nr )�MAGIC)�prefixr r r �_accepte s r&